Hopefully, the amount of data generated will identify the pattern to replicating these issues internally and getting them fixed.īesides the stability issues, we are still tracking situations where a player character gets locked in a database.
Some of them are new, but most are known. There have been about 200 crashes altogether over the period of two days with a couple of different causes. Let's take a closer look at some of those issues.Ĭrashes and general game stability issues It has helped us to identify a number of new issues that we are investigating as I write this.
Let's dive into it!Īt first, I would like to thank you for the amazing participation during the weekend Stress Test. The Community Spotlight is defined by your first reactions to 0.63. Today, Eugen looks back at the first results from the weekend, Peter talks about missing visual indicators in the current Stress Test builds and Viktor gives a glimpse into the progress of the animation team. Following the 0.63 Stress Test, weekend we are back with a new issue of our biweekly Status Report.