The game, which features around 15,000 lines of dialogue (8,000 of which have voiceover) and 55 minutes of cutscenes, required the work of a full-time, on-site narrative designer and lead writer, as well as two off-site contracting writers. Marvel Ultimate Alliance 2 marks a new direction in narrative integration and team structure for Vicarious Visions - lead writer Evan Skolnick and narrative designer Jonathan Mintz discussed its genesis at GDC Austin's Writers Summit on Tuesday.